145 lines
5.3 KiB
JavaScript
145 lines
5.3 KiB
JavaScript
import assert from "node:assert/strict";
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import test from "node:test";
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import {
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FURNITURE,
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MOVERS_BOT_IDS,
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MOVERS_PHYSICS_BACKEND,
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MOVERS_SNAPSHOT_RATE,
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MOVERS_TICK_RATE,
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moversGame,
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} from "../dist/index.js";
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function inputPacket(sequence, targetTick, input = {}) {
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return {
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sequence,
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targetTick,
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observedTick: Math.max(0, targetTick - 1),
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input: {
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forward: 0,
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strafe: 0,
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sprint: false,
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grab: false,
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throwItem: false,
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closeDoors: false,
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...input,
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},
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};
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}
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test("Bad Movers is a fourth complete game built through defineMultiplayerGame", () => {
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assert.equal(moversGame.tickRateHz, MOVERS_TICK_RATE);
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assert.equal(moversGame.snapshotRateHz, MOVERS_SNAPSHOT_RATE);
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const server = moversGame.createServer();
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assert.equal(server.currentState.players.filter((player) => player.bot).length, MOVERS_BOT_IDS.length);
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assert.equal(server.currentState.furniture.length, Object.keys(FURNITURE).length);
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assert.deepEqual(MOVERS_PHYSICS_BACKEND, {
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name: "Box3D",
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version: "0.1.0",
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bindingVersion: "0.2.0",
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runtime: "WebAssembly SIMD",
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solver: "single-threaded deterministic",
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subSteps: 4,
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});
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server.addPlayer(1);
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server.addPlayer(2);
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assert.equal(server.currentState.players.find((player) => player.id === 1).team, "yellow");
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assert.equal(server.currentState.players.find((player) => player.id === 2).team, "blue");
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});
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test("real Box3D gravity advances full 3D furniture transforms", () => {
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const server = moversGame.createServer();
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const box = server.currentState.furniture.find((item) => item.kind === "mystery-box");
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Object.assign(box, {
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x: 0,
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y: 8,
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z: 0,
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velocityX: 0,
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velocityY: 0,
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velocityZ: 0,
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});
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for (let tick = 0; tick < 12; tick += 1) server.step();
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assert.ok(box.y < 7, `expected Box3D gravity to drop the box, got y=${box.y}`);
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assert.ok(box.velocityY < 0);
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assert.ok(Number.isFinite(box.rotationX + box.rotationY + box.rotationZ + box.rotationW));
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});
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test("independent Box3D authorities produce the same deterministic match", () => {
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const first = moversGame.createServer();
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const second = moversGame.createServer();
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for (let tick = 0; tick < 600; tick += 1) {
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first.step();
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second.step();
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}
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assert.deepEqual(first.currentState, second.currentState);
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});
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test("only the owning mover receives exact stamina", () => {
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const server = moversGame.createServer();
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server.addPlayer(1);
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server.addPlayer(2);
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const yellowView = server.createSnapshot(1, 0).state;
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const blueView = server.createSnapshot(2, 0).state;
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assert.equal(yellowView.players.find((player) => player.id === 1).stamina, 100);
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assert.equal(yellowView.players.find((player) => player.id === 2).stamina, null);
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assert.equal(blueView.players.find((player) => player.id === 1).stamina, null);
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assert.equal(blueView.players.find((player) => player.id === 2).stamina, 100);
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assert.equal("nextEventId" in yellowView, false);
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});
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test("furniture only scores when a mover closes their own truck doors", () => {
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const server = moversGame.createServer();
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server.addPlayer(1);
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const player = server.currentState.players.find((candidate) => candidate.id === 1);
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const urn = server.currentState.furniture.find((item) => item.kind === "urn");
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Object.assign(player, { x: -34, z: 0 });
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Object.assign(player, { carryingId: urn.id, grabbing: false });
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Object.assign(urn, { x: -35, z: 0, damage: 10, carriedBy: player.id });
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assert.equal(server.currentState.yellowScore, 0);
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assert.equal(server.submitInput(1, inputPacket(1, 1, { closeDoors: true })).accepted, true);
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const events = server.step().events;
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assert.equal(urn.securedBy, "yellow");
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assert.equal(server.currentState.yellowScore, Math.round(FURNITURE.urn.value * 0.9));
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assert.ok(events.some((event) => event.type === "doors" && event.team === "yellow"));
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assert.ok(events.some((event) => event.type === "secured" && event.itemId === urn.id));
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});
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test("Bad Movers bots can complete physical deliveries headlessly", () => {
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const server = moversGame.createServer();
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let secured = 0;
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for (let tick = 0; tick < 2_400; tick += 1) {
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for (const event of server.step().events) {
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if (event.type === "secured") secured += 1;
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}
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}
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assert.ok(secured >= 2, `expected bot deliveries, saw ${secured}`);
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assert.ok(server.currentState.yellowScore + server.currentState.blueScore > 0);
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assert.ok(server.currentState.furniture.every((item) => Number.isFinite(item.x + item.z + item.damage)));
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});
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test("Bad Movers input and state round-trip through the generic protocol", () => {
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const server = moversGame.createServer();
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server.addPlayer(7);
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const client = moversGame.createClient();
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client.initialize(7, server.createSnapshot(7, 10));
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const packet = client.createInput({
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forward: 1,
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strafe: -0.5,
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sprint: true,
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grab: true,
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throwItem: false,
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closeDoors: false,
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}, 1);
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const decoded = moversGame.protocol.decodeClient(
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moversGame.protocol.encodeClient({ kind: "input", packet }),
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);
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assert.equal(decoded.kind, "input");
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assert.deepEqual(decoded.packet, packet);
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assert.equal(server.submitInput(7, decoded.packet).accepted, true);
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server.step();
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client.step();
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client.reconcile(server.createSnapshot(7, 20));
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assert.ok(client.currentState.players.some((player) => player.id === 7));
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});
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