deploy Syncer to a2acloud Kubernetes
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Syncer Deploy
2026-08-28 10:46:42 -03:00
commit e93c1b026f
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export interface ClientFrameProfile {
fps: number;
averageMs: number;
p95Ms: number;
maximumMs: number;
slowFrames: number;
longTasks: number;
longTaskMs: number;
}
export interface ClientNetworkProfile {
roundTripTimeMs: number;
jitterMs: number;
clockOffsetMs: number;
inputLeadTicks: number;
connection: string;
validation: string;
}
export interface ClientRendererProfile {
drawCalls: number;
triangles: number;
points: number;
lines: number;
geometries: number;
textures: number;
gpuVendor: string;
gpuRenderer: string;
}
export interface ClientPerformanceSample {
sessionId: string;
game: string;
playerId: number | null;
capturedAt: string;
frame: ClientFrameProfile;
network: ClientNetworkProfile;
renderer: ClientRendererProfile | null;
device: {
viewportWidth: number;
viewportHeight: number;
devicePixelRatio: number;
hardwareConcurrency: number;
deviceMemoryGb: number | null;
visibility: string;
};
heap: {
usedBytes: number;
totalBytes: number;
limitBytes: number;
} | null;
}
interface StoredSession {
remoteAddress: string;
lastSeenAt: number;
samples: ClientPerformanceSample[];
}
export interface ClientProfileSnapshot {
sessionId: string;
remoteAddress: string;
game: string;
playerId: number | null;
lastSeenSecondsAgo: number;
latest: ClientPerformanceSample;
recent: {
samples: number;
averageFps: number;
minimumFps: number;
averageFrameMs: number;
worstFrameMs: number;
p95FrameMs: number;
slowFrames: number;
longTasks: number;
longTaskMs: number;
averageRoundTripTimeMs: number;
maximumRoundTripTimeMs: number;
averageJitterMs: number;
};
}
const maximumSamples = 30;
const staleSessionMs = 30_000;
export class ClientProfileStore {
private readonly sessions = new Map<string, StoredSession>();
record(sample: unknown, remoteAddress: string, now = performance.now()): boolean {
if (!isClientSample(sample)) return false;
let session = this.sessions.get(sample.sessionId);
if (!session) {
session = { remoteAddress, lastSeenAt: now, samples: [] };
this.sessions.set(sample.sessionId, session);
}
session.remoteAddress = remoteAddress;
session.lastSeenAt = now;
session.samples.push(sample);
if (session.samples.length > maximumSamples) session.samples.shift();
return true;
}
snapshot(now = performance.now()): ClientProfileSnapshot[] {
for (const [sessionId, session] of this.sessions) {
if (now - session.lastSeenAt > staleSessionMs) this.sessions.delete(sessionId);
}
return [...this.sessions.entries()]
.map(([sessionId, session]) => summarize(sessionId, session, now))
.sort((left, right) => left.game.localeCompare(right.game));
}
}
function summarize(
sessionId: string,
session: StoredSession,
now: number,
): ClientProfileSnapshot {
const latest = session.samples[session.samples.length - 1]!;
const frames = session.samples.map((sample) => sample.frame);
const networks = session.samples.map((sample) => sample.network);
const sum = (values: number[]) => values.reduce((total, value) => total + value, 0);
const average = (values: number[]) => values.length === 0 ? 0 : sum(values) / values.length;
return {
sessionId,
remoteAddress: session.remoteAddress,
game: latest.game,
playerId: latest.playerId,
lastSeenSecondsAgo: round((now - session.lastSeenAt) / 1_000, 2),
latest,
recent: {
samples: session.samples.length,
averageFps: round(average(frames.map((frame) => frame.fps)), 1),
minimumFps: round(Math.min(...frames.map((frame) => frame.fps)), 1),
averageFrameMs: round(average(frames.map((frame) => frame.averageMs)), 2),
worstFrameMs: round(Math.max(...frames.map((frame) => frame.maximumMs)), 2),
p95FrameMs: round(average(frames.map((frame) => frame.p95Ms)), 2),
slowFrames: sum(frames.map((frame) => frame.slowFrames)),
longTasks: sum(frames.map((frame) => frame.longTasks)),
longTaskMs: round(sum(frames.map((frame) => frame.longTaskMs)), 2),
averageRoundTripTimeMs: round(
average(networks.map((network) => network.roundTripTimeMs)),
2,
),
maximumRoundTripTimeMs: round(
Math.max(...networks.map((network) => network.roundTripTimeMs)),
2,
),
averageJitterMs: round(average(networks.map((network) => network.jitterMs)), 2),
},
};
}
function isClientSample(value: unknown): value is ClientPerformanceSample {
if (!value || typeof value !== "object") return false;
const sample = value as Partial<ClientPerformanceSample>;
return (
typeof sample.sessionId === "string" &&
sample.sessionId.length > 0 &&
sample.sessionId.length <= 128 &&
typeof sample.game === "string" &&
sample.game.length <= 32 &&
(sample.playerId === null || Number.isInteger(sample.playerId)) &&
isFiniteRecord(sample.frame, [
"fps",
"averageMs",
"p95Ms",
"maximumMs",
"slowFrames",
"longTasks",
"longTaskMs",
]) &&
isFiniteRecord(sample.network, [
"roundTripTimeMs",
"jitterMs",
"clockOffsetMs",
"inputLeadTicks",
]) &&
typeof sample.device === "object" &&
sample.device !== null
);
}
function isFiniteRecord(value: unknown, keys: string[]): boolean {
if (!value || typeof value !== "object") return false;
const record = value as Record<string, unknown>;
return keys.every((key) => typeof record[key] === "number" && Number.isFinite(record[key]));
}
function round(value: number, digits: number): number {
const scale = 10 ** digits;
return Math.round(value * scale) / scale;
}

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export type InboundMessageKind = "input" | "ping" | "state-report";
export interface StepTimingSample {
simulationMs: number;
perceptionMs: number;
snapshotMs: number;
replayMs: number;
sendMs: number;
totalMs: number;
authorityEvents: number;
snapshotDue: boolean;
}
interface MetricWindow {
startedAt: number;
elapsedMs: number;
steps: number;
simulationMs: number;
perceptionMs: number;
snapshotMs: number;
replayMs: number;
sendMs: number;
totalStepMs: number;
maximumStepMs: number;
authorityEvents: number;
snapshots: number;
inputMessages: number;
pingMessages: number;
stateReports: number;
inboundBytes: number;
outboundFrames: number;
outboundBytes: number;
backpressuredSends: number;
droppedSends: number;
maximumBufferedBytes: number;
}
interface ClientMetrics {
playerId: number;
remoteAddress: string;
connectedAt: number;
current: MetricWindow;
previous: MetricWindow;
bufferedBytes: number;
}
export interface RateProfile {
sampleSeconds: number;
stepsPerSecond: number;
averageStepMs: number;
maximumStepMs: number;
simulationMsPerStep: number;
perceptionMsPerStep: number;
snapshotMsPerStep: number;
replayMsPerStep: number;
sendMsPerStep: number;
authorityEventsPerSecond: number;
snapshotsPerSecond: number;
inputsPerSecond: number;
pingsPerSecond: number;
stateReportsPerSecond: number;
inboundBytesPerSecond: number;
outboundFramesPerSecond: number;
outboundBytesPerSecond: number;
backpressuredSendsPerSecond: number;
droppedSendsPerSecond: number;
maximumBufferedBytes: number;
}
export interface ClientProfileSnapshot {
playerId: number;
remoteAddress: string;
connectedSeconds: number;
bufferedBytes: number;
recent: RateProfile;
}
export interface GameProfileSnapshot {
path: string;
configuredTickRateHz: number;
connectedPlayers: number;
recent: RateProfile;
clients: ClientProfileSnapshot[];
}
/** Low-overhead one-second rolling profiler for a hosted networked game. */
export class GameServerProfiler {
private current: MetricWindow;
private previous: MetricWindow;
private readonly clients = new Map<number, ClientMetrics>();
constructor(
readonly path: string,
readonly tickRateHz: number,
now = performance.now(),
) {
this.current = createWindow(now);
this.previous = createWindow(now);
}
openClient(playerId: number, remoteAddress: string, now = performance.now()): void {
this.roll(now);
this.clients.set(playerId, {
playerId,
remoteAddress,
connectedAt: now,
current: createWindow(now),
previous: createWindow(now),
bufferedBytes: 0,
});
}
closeClient(playerId: number): void {
this.clients.delete(playerId);
}
recordInbound(
playerId: number,
kind: InboundMessageKind,
bytes: number,
now = performance.now(),
): void {
this.roll(now);
recordInbound(this.current, kind, bytes);
const client = this.clients.get(playerId);
if (client) recordInbound(client.current, kind, bytes);
}
recordOutbound(
playerId: number,
bytes: number,
sendResult: number,
bufferedBytes: number,
now = performance.now(),
): void {
this.roll(now);
recordOutbound(this.current, bytes, sendResult, bufferedBytes);
const client = this.clients.get(playerId);
if (client) {
client.bufferedBytes = bufferedBytes;
recordOutbound(client.current, bytes, sendResult, bufferedBytes);
}
}
recordStep(sample: StepTimingSample, now = performance.now()): void {
this.roll(now);
const window = this.current;
window.steps += 1;
window.simulationMs += sample.simulationMs;
window.perceptionMs += sample.perceptionMs;
window.snapshotMs += sample.snapshotMs;
window.replayMs += sample.replayMs;
window.sendMs += sample.sendMs;
window.totalStepMs += sample.totalMs;
window.maximumStepMs = Math.max(window.maximumStepMs, sample.totalMs);
window.authorityEvents += sample.authorityEvents;
if (sample.snapshotDue) window.snapshots += 1;
}
snapshot(now = performance.now()): GameProfileSnapshot {
this.roll(now);
return {
path: this.path,
configuredTickRateHz: this.tickRateHz,
connectedPlayers: this.clients.size,
recent: rateProfile(selectWindow(this.current, this.previous, now)),
clients: [...this.clients.values()]
.sort((left, right) => left.playerId - right.playerId)
.map((client) => ({
playerId: client.playerId,
remoteAddress: client.remoteAddress,
connectedSeconds: round((now - client.connectedAt) / 1_000, 2),
bufferedBytes: client.bufferedBytes,
recent: rateProfile(selectWindow(client.current, client.previous, now)),
})),
};
}
private roll(now: number): void {
if (now - this.current.startedAt >= 1_000) {
this.current.elapsedMs = Math.max(1, now - this.current.startedAt);
this.previous = this.current;
this.current = createWindow(now);
}
for (const client of this.clients.values()) {
if (now - client.current.startedAt < 1_000) continue;
client.current.elapsedMs = Math.max(1, now - client.current.startedAt);
client.previous = client.current;
client.current = createWindow(now);
}
}
}
function createWindow(now: number): MetricWindow {
return {
startedAt: now,
elapsedMs: 0,
steps: 0,
simulationMs: 0,
perceptionMs: 0,
snapshotMs: 0,
replayMs: 0,
sendMs: 0,
totalStepMs: 0,
maximumStepMs: 0,
authorityEvents: 0,
snapshots: 0,
inputMessages: 0,
pingMessages: 0,
stateReports: 0,
inboundBytes: 0,
outboundFrames: 0,
outboundBytes: 0,
backpressuredSends: 0,
droppedSends: 0,
maximumBufferedBytes: 0,
};
}
function recordInbound(window: MetricWindow, kind: InboundMessageKind, bytes: number): void {
window.inboundBytes += bytes;
if (kind === "input") window.inputMessages += 1;
else if (kind === "ping") window.pingMessages += 1;
else window.stateReports += 1;
}
function recordOutbound(
window: MetricWindow,
bytes: number,
sendResult: number,
bufferedBytes: number,
): void {
window.outboundFrames += 1;
window.outboundBytes += bytes;
if (sendResult === 0) window.backpressuredSends += 1;
if (sendResult === 2) window.droppedSends += 1;
window.maximumBufferedBytes = Math.max(window.maximumBufferedBytes, bufferedBytes);
}
function selectWindow(
current: MetricWindow,
previous: MetricWindow,
now: number,
): MetricWindow {
const currentElapsed = now - current.startedAt;
if (currentElapsed >= 350 || previous.elapsedMs === 0) {
return { ...current, elapsedMs: Math.max(1, currentElapsed) };
}
return previous;
}
function rateProfile(window: MetricWindow): RateProfile {
const seconds = Math.max(0.001, window.elapsedMs / 1_000);
const perSecond = (value: number) => round(value / seconds, 2);
const perStep = (value: number) =>
round(window.steps === 0 ? 0 : value / window.steps, 4);
return {
sampleSeconds: round(seconds, 3),
stepsPerSecond: perSecond(window.steps),
averageStepMs: perStep(window.totalStepMs),
maximumStepMs: round(window.maximumStepMs, 4),
simulationMsPerStep: perStep(window.simulationMs),
perceptionMsPerStep: perStep(window.perceptionMs),
snapshotMsPerStep: perStep(window.snapshotMs),
replayMsPerStep: perStep(window.replayMs),
sendMsPerStep: perStep(window.sendMs),
authorityEventsPerSecond: perSecond(window.authorityEvents),
snapshotsPerSecond: perSecond(window.snapshots),
inputsPerSecond: perSecond(window.inputMessages),
pingsPerSecond: perSecond(window.pingMessages),
stateReportsPerSecond: perSecond(window.stateReports),
inboundBytesPerSecond: perSecond(window.inboundBytes),
outboundFramesPerSecond: perSecond(window.outboundFrames),
outboundBytesPerSecond: perSecond(window.outboundBytes),
backpressuredSendsPerSecond: perSecond(window.backpressuredSends),
droppedSendsPerSecond: perSecond(window.droppedSends),
maximumBufferedBytes: window.maximumBufferedBytes,
};
}
function round(value: number, digits: number): number {
const scale = 10 ** digits;
return Math.round(value * scale) / scale;
}

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import {
FixedStepClock,
type BinaryProtocol,
type ClientStateReport,
type InputDecision,
type InputPacket,
type NetworkedServerStepResult,
type PlayerId,
type ReplayTicket,
type SnapshotBatch,
type StateSnapshot,
type ValidationResult,
} from "@syncer/engine";
import {
DISABLED,
type TemplatedApp,
type WebSocket,
} from "uWebSockets.js";
import {
GameServerProfiler,
type GameProfileSnapshot,
type InboundMessageKind,
} from "./game-profiler.js";
interface HostableEngine<AuthorityState, ClientState, Input, AuthorityEvent, PerceptionEvent> {
readonly playerIds: PlayerId[];
addPlayer(playerId: PlayerId): void;
removePlayer(playerId: PlayerId): void;
submitInput(playerId: PlayerId, packet: InputPacket<Input>): InputDecision;
submitStateReport(playerId: PlayerId, report: ClientStateReport<ClientState>): ValidationResult | null;
step(): NetworkedServerStepResult<AuthorityEvent>;
createSnapshot(playerId: PlayerId, serverTime: number): StateSnapshot<ClientState>;
createSnapshotBatches(serverTime: number): SnapshotBatch<ClientState>[];
createPerceptions(playerId: PlayerId, events: readonly AuthorityEvent[]): PerceptionEvent[];
drainReplayTickets?(playerId: PlayerId): Array<ReplayTicket<ClientState, PerceptionEvent>>;
}
interface HostableGame<AuthorityState, ClientState, Input, AuthorityEvent, PerceptionEvent> {
tickRateHz: number;
protocol: BinaryProtocol<Input, ClientState, PerceptionEvent>;
createServer(): HostableEngine<AuthorityState, ClientState, Input, AuthorityEvent, PerceptionEvent>;
}
export interface HostedGameLoop {
readonly path: string;
advance(now: number): void;
profile(now?: number): GameProfileSnapshot;
}
/** Mounts any defined networked game on the shared WebSocket server. */
export function hostNetworkedGame<AuthorityState, ClientState, Input, AuthorityEvent, PerceptionEvent>(
app: TemplatedApp,
path: string,
game: HostableGame<AuthorityState, ClientState, Input, AuthorityEvent, PerceptionEvent>,
): HostedGameLoop {
const engine = game.createServer();
const protocol = game.protocol;
const clock = new FixedStepClock({ rateHz: game.tickRateHz, maxCatchUpSteps: 5 });
const profiler = new GameServerProfiler(path, game.tickRateHz);
const socketPlayers = new Map<WebSocket<unknown>, PlayerId>();
const playerSockets = new Map<PlayerId, WebSocket<unknown>>();
let nextPlayerId = 1;
app.ws<unknown>(path, {
compression: DISABLED,
maxPayloadLength: 512 * 1_024,
maxBackpressure: 256 * 1_024,
closeOnBackpressureLimit: true,
idleTimeout: 32,
sendPingsAutomatically: true,
open(socket) {
const playerId = nextPlayerId;
nextPlayerId = (nextPlayerId + 1) >>> 0;
socketPlayers.set(socket, playerId);
playerSockets.set(playerId, socket);
profiler.openClient(playerId, readRemoteAddress(socket));
engine.addPlayer(playerId);
sendFrame(
socket,
playerId,
protocol.encodeServer({
kind: "welcome",
playerId,
snapshot: engine.createSnapshot(playerId, performance.now()),
}),
);
},
message(socket, payload) {
const playerId = socketPlayers.get(socket);
if (playerId === undefined) {
socket.end(1011, "Missing player session");
return;
}
try {
const message = protocol.decodeClient(payload);
profiler.recordInbound(
playerId,
message.kind as InboundMessageKind,
payload.byteLength,
);
switch (message.kind) {
case "input": {
const decision = engine.submitInput(playerId, message.packet);
if (!decision.accepted) {
sendFrame(
socket,
playerId,
protocol.encodeServer({ kind: "reject-input", sequence: message.packet.sequence }),
);
}
break;
}
case "ping": {
const serverReceivedAt = performance.now();
sendFrame(
socket,
playerId,
protocol.encodeServer({
kind: "pong",
pong: { ...message.ping, serverReceivedAt, serverSentAt: performance.now() },
}),
);
break;
}
case "state-report": {
const validation = engine.submitStateReport(playerId, message.report);
if (validation) sendValidation(validation);
break;
}
}
} catch {
socket.end(1003, "Invalid game message");
}
},
close(socket) {
const playerId = socketPlayers.get(socket);
if (playerId === undefined) return;
socketPlayers.delete(socket);
playerSockets.delete(playerId);
profiler.closeClient(playerId);
engine.removePlayer(playerId);
},
});
function runStep(): void {
const startedAt = performance.now();
const result = engine.step();
const simulationEndedAt = performance.now();
const outbound = new Map<PlayerId, ArrayBuffer[]>();
for (const acknowledgement of result.acknowledgements) {
queueFrame(outbound, acknowledgement.playerId, protocol.encodeServer({
kind: "acknowledge",
sequence: acknowledgement.sequence,
}));
}
for (const validation of result.validations) {
queueFrame(outbound, validation.playerId, protocol.encodeServer({
kind: "validation",
tick: validation.tick,
valid: validation.valid,
}));
}
for (const playerId of engine.playerIds) {
for (const event of engine.createPerceptions(playerId, result.events)) {
queueFrame(outbound, playerId, protocol.encodeServer({ kind: "event", tick: result.tick, event }));
}
}
const perceptionEndedAt = performance.now();
if (result.snapshotDue) {
const serverTime = performance.now();
for (const batch of engine.createSnapshotBatches(serverTime)) {
const frame = protocol.encodeServer({
kind: "snapshot",
snapshot: { tick: result.tick, serverTime, state: batch.state },
});
for (const playerId of batch.playerIds) queueFrame(outbound, playerId, frame);
}
}
const snapshotEndedAt = performance.now();
if (engine.drainReplayTickets) {
for (const playerId of engine.playerIds) {
for (const ticket of engine.drainReplayTickets(playerId)) queueReplay(outbound, playerId, ticket);
}
}
const replayEndedAt = performance.now();
for (const [playerId, frames] of outbound) {
const socket = playerSockets.get(playerId);
socket?.cork(() => {
for (const frame of frames) sendFrame(socket, playerId, frame);
});
}
const endedAt = performance.now();
profiler.recordStep({
simulationMs: simulationEndedAt - startedAt,
perceptionMs: perceptionEndedAt - simulationEndedAt,
snapshotMs: snapshotEndedAt - perceptionEndedAt,
replayMs: replayEndedAt - snapshotEndedAt,
sendMs: endedAt - replayEndedAt,
totalMs: endedAt - startedAt,
authorityEvents: result.events.length,
snapshotDue: result.snapshotDue,
}, endedAt);
}
function sendValidation(validation: ValidationResult): void {
const socket = playerSockets.get(validation.playerId);
if (!socket) return;
sendFrame(
socket,
validation.playerId,
protocol.encodeServer({ kind: "validation", tick: validation.tick, valid: validation.valid }),
);
}
function sendFrame(
socket: WebSocket<unknown>,
playerId: PlayerId,
frame: ArrayBuffer,
): void {
const result = socket.send(frame, true, false);
profiler.recordOutbound(
playerId,
frame.byteLength,
result,
socket.getBufferedAmount(),
);
}
function queueReplay(
outbound: Map<PlayerId, ArrayBuffer[]>,
playerId: PlayerId,
ticket: ReplayTicket<ClientState, PerceptionEvent>,
): void {
queueFrame(outbound, playerId, protocol.encodeServer({
kind: "replay-start",
ticketId: ticket.ticketId,
perspectiveId: ticket.perspectiveId,
fromTick: ticket.fromTick,
toTick: ticket.toTick,
frameCount: ticket.frames.length,
playbackRate: ticket.playbackRate,
}));
for (const frame of ticket.frames) {
queueFrame(outbound, playerId, protocol.encodeServer({
kind: "replay-frame",
ticketId: ticket.ticketId,
tick: frame.tick,
state: frame.state,
events: frame.events,
}));
}
queueFrame(outbound, playerId, protocol.encodeServer({ kind: "replay-end", ticketId: ticket.ticketId }));
}
return {
path,
advance(now) {
clock.advance(now, runStep);
},
profile(now) {
return profiler.snapshot(now);
},
};
}
function readRemoteAddress(socket: WebSocket<unknown>): string {
const port = socket.getRemotePort();
const text = new TextDecoder().decode(socket.getRemoteAddressAsText());
if (text) return `${text}:${port}`;
const bytes = new Uint8Array(socket.getRemoteAddress());
if (bytes.length === 4) return `${[...bytes].join(".")}:${port}`;
if (bytes.length === 16) {
const groups: string[] = [];
for (let index = 0; index < bytes.length; index += 2) {
groups.push(((bytes[index] ?? 0) * 256 + (bytes[index + 1] ?? 0)).toString(16));
}
return `[${groups.join(":")}]:${port}`;
}
return port > 0 ? `unknown:${port}` : "unknown";
}
function queueFrame(
outbound: Map<PlayerId, ArrayBuffer[]>,
playerId: PlayerId,
frame: ArrayBuffer,
): void {
const frames = outbound.get(playerId);
if (frames) frames.push(frame);
else outbound.set(playerId, [frame]);
}

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apps/server/src/index.ts Normal file
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import {
API_PATHS,
FLUX_SOCKET_PATH,
GAME_SOCKET_PATH,
ROYALE_SOCKET_PATH,
createShooterGame,
fluxGame,
royaleGame,
type ApiMessage,
} from "@syncer/shared";
import { existsSync, readFileSync, readdirSync } from "node:fs";
import { extname, join, relative } from "node:path";
import { App, type HttpResponse } from "uWebSockets.js";
import { ClientProfileStore } from "./client-profile-store.js";
import { hostNetworkedGame } from "./host-networked-game.js";
import { ServerProcessProfiler } from "./server-profiler.js";
const port = Number(process.env.PORT ?? 3001);
const app = App();
const processProfiler = new ServerProcessProfiler();
const clientProfiles = new ClientProfileStore();
const staticSite = loadStaticSite(process.env.STATIC_ROOT);
const gameLoops = [
hostNetworkedGame(app, GAME_SOCKET_PATH, createShooterGame({ botCount: 0 })),
hostNetworkedGame(app, FLUX_SOCKET_PATH, fluxGame),
hostNetworkedGame(app, ROYALE_SOCKET_PATH, royaleGame),
];
app
.post("/api/client-profile", (response) => {
const chunks: Buffer[] = [];
let bytes = 0;
let finished = false;
response.onAborted(() => {
finished = true;
});
response.onData((chunk, isLast) => {
if (finished) return;
bytes += chunk.byteLength;
if (bytes > 64 * 1_024) {
finished = true;
response.writeStatus("413 Payload Too Large").end();
return;
}
chunks.push(Buffer.from(new Uint8Array(chunk)));
if (!isLast) return;
finished = true;
try {
const sample: unknown = JSON.parse(Buffer.concat(chunks).toString("utf8"));
if (!clientProfiles.record(sample, readRemoteAddress(response))) {
response.writeStatus("400 Bad Request").end("Invalid profile sample");
return;
}
response
.writeStatus("204 No Content")
.writeHeader("Access-Control-Allow-Origin", "*")
.end();
} catch {
response.writeStatus("400 Bad Request").end("Invalid JSON");
}
});
})
.get("/api/profile", (response) => {
const now = performance.now();
response
.writeHeader("Content-Type", "application/json; charset=utf-8")
.writeHeader("Access-Control-Allow-Origin", "*")
.end(JSON.stringify({
timestamp: new Date().toISOString(),
process: processProfiler.snapshot(),
clients: clientProfiles.snapshot(now),
games: gameLoops.map((game) => game.profile(now)),
}, null, 2));
})
.get(API_PATHS.message, (response) => {
const body: ApiMessage = {
message: "Authoritative multiplayer simulations online",
timestamp: new Date().toISOString(),
};
response
.writeHeader("Content-Type", "application/json; charset=utf-8")
.end(JSON.stringify(body));
})
.any("/*", (response, request) => {
const url = request.getUrl();
const method = request.getMethod().toUpperCase();
const asset = staticSite?.files.get(url);
const fallback =
staticSite &&
(method === "GET" || method === "HEAD") &&
!url.startsWith("/api/") &&
!url.startsWith("/ws/")
? staticSite.index
: undefined;
const file = asset ?? fallback;
if (!file || (method !== "GET" && method !== "HEAD")) {
response.writeStatus("404 Not Found").end("Not found");
return;
}
response
.writeHeader("Content-Type", file.contentType)
.writeHeader(
"Cache-Control",
asset && url.startsWith("/assets/")
? "public, max-age=31536000, immutable"
: "no-cache",
);
response.end(method === "HEAD" ? undefined : file.body);
})
.listen(port, (listenSocket) => {
if (!listenSocket) {
console.error(`Could not listen on port ${port}`);
process.exitCode = 1;
return;
}
console.log(
`Authoritative server listening on http://localhost:${port} (${gameLoops
.map(({ path }) => path)
.join(", ")}); profiler: /api/profile`,
);
const timer = setInterval(() => {
const now = performance.now();
for (const game of gameLoops) game.advance(now);
}, 4);
timer.unref();
});
function readRemoteAddress(response: HttpResponse): string {
const port = response.getRemotePort();
const text = new TextDecoder().decode(response.getRemoteAddressAsText());
return text ? `${text}:${port}` : port > 0 ? `unknown:${port}` : "unknown";
}
interface StaticAsset {
body: Buffer;
contentType: string;
}
interface StaticSite {
files: Map<string, StaticAsset>;
index: StaticAsset;
}
function loadStaticSite(root: string | undefined): StaticSite | null {
if (!root || !existsSync(root)) return null;
const files = new Map<string, StaticAsset>();
for (const filePath of walkFiles(root)) {
const url = `/${relative(root, filePath).split("\\").join("/")}`;
files.set(url, {
body: readFileSync(filePath),
contentType: contentType(filePath),
});
}
const index = files.get("/index.html");
if (!index) throw new Error(`STATIC_ROOT has no index.html: ${root}`);
console.log(`Serving ${files.size} static files from ${root}`);
return { files, index };
}
function walkFiles(directory: string): string[] {
return readdirSync(directory, { withFileTypes: true }).flatMap((entry) => {
const path = join(directory, entry.name);
return entry.isDirectory() ? walkFiles(path) : [path];
});
}
function contentType(filePath: string): string {
switch (extname(filePath)) {
case ".html": return "text/html; charset=utf-8";
case ".js": return "text/javascript; charset=utf-8";
case ".css": return "text/css; charset=utf-8";
case ".json": return "application/json; charset=utf-8";
case ".svg": return "image/svg+xml";
case ".png": return "image/png";
case ".jpg":
case ".jpeg": return "image/jpeg";
case ".webp": return "image/webp";
case ".ico": return "image/x-icon";
case ".woff2": return "font/woff2";
default: return "application/octet-stream";
}
}

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@@ -0,0 +1,101 @@
import {
monitorEventLoopDelay,
performance as nodePerformance,
type EventLoopUtilization,
} from "node:perf_hooks";
export interface ServerProcessProfile {
uptimeSeconds: number;
cpuPercent: number;
eventLoopUtilization: number;
eventLoopDelayMs: {
mean: number;
maximum: number;
p95: number;
p99: number;
};
memoryBytes: {
residentSet: number;
heapUsed: number;
heapTotal: number;
external: number;
arrayBuffers: number;
};
}
/** Samples Node process pressure independently of any particular game. */
export class ServerProcessProfiler {
private readonly delay = monitorEventLoopDelay({ resolution: 1 });
private previousCpu = process.cpuUsage();
private previousSampleAt = nodePerformance.now();
private previousUtilization: EventLoopUtilization =
nodePerformance.eventLoopUtilization();
private recent: ServerProcessProfile;
constructor() {
this.delay.enable();
this.recent = this.capture();
const timer = setInterval(() => {
this.recent = this.capture();
}, 1_000);
timer.unref();
}
snapshot(): ServerProcessProfile {
return {
...this.recent,
uptimeSeconds: round(process.uptime(), 2),
memoryBytes: readMemory(),
};
}
private capture(): ServerProcessProfile {
const now = nodePerformance.now();
const elapsedMs = Math.max(1, now - this.previousSampleAt);
const cpu = process.cpuUsage();
const cpuMicroseconds =
cpu.user - this.previousCpu.user + cpu.system - this.previousCpu.system;
const utilization = nodePerformance.eventLoopUtilization();
const utilizationDelta = nodePerformance.eventLoopUtilization(
utilization,
this.previousUtilization,
);
const profile: ServerProcessProfile = {
uptimeSeconds: round(process.uptime(), 2),
cpuPercent: round((cpuMicroseconds / (elapsedMs * 1_000)) * 100, 2),
eventLoopUtilization: round(utilizationDelta.utilization * 100, 2),
eventLoopDelayMs: {
mean: nanosecondsToMilliseconds(this.delay.mean),
maximum: nanosecondsToMilliseconds(this.delay.max),
p95: nanosecondsToMilliseconds(this.delay.percentile(95)),
p99: nanosecondsToMilliseconds(this.delay.percentile(99)),
},
memoryBytes: readMemory(),
};
this.previousCpu = cpu;
this.previousSampleAt = now;
this.previousUtilization = utilization;
this.delay.reset();
return profile;
}
}
function readMemory(): ServerProcessProfile["memoryBytes"] {
const memory = process.memoryUsage();
return {
residentSet: memory.rss,
heapUsed: memory.heapUsed,
heapTotal: memory.heapTotal,
external: memory.external,
arrayBuffers: memory.arrayBuffers,
};
}
function nanosecondsToMilliseconds(value: number): number {
return round(Number.isFinite(value) ? value / 1_000_000 : 0, 3);
}
function round(value: number, digits: number): number {
const scale = 10 ** digits;
return Math.round(value * scale) / scale;
}