This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
# Syncer
|
||||
|
||||
Four playable browser games built on one generic TypeScript multiplayer higher-order configuration. The engine runs authoritative servers, predicted clients, clocks, reconciliation, validation, privacy-aware replication, pluggable physics, and bandwidth-budgeted interest management around game-supplied rules.
|
||||
Five playable browser games built on one generic TypeScript multiplayer higher-order configuration. The engine runs authoritative servers, predicted clients, clocks, reconciliation, validation, privacy-aware replication, pluggable physics, and bandwidth-budgeted interest management around game-supplied rules.
|
||||
|
||||
## Structure
|
||||
|
||||
@@ -10,7 +10,7 @@ apps/
|
||||
web/ React + Vite predicted client
|
||||
packages/
|
||||
engine/ Generic clocks, authority, prediction, validation, and protocol
|
||||
shared/ Game definitions: Arena, Flux Relay, Royale, and Bad Movers
|
||||
shared/ Game definitions: Arena, Flux Relay, Royale, Bad Movers, and DEAD AIR
|
||||
```
|
||||
|
||||
## Play
|
||||
@@ -20,14 +20,15 @@ npm install
|
||||
npm run dev
|
||||
```
|
||||
|
||||
Open `http://localhost:5173`. Use the selector to switch between four games:
|
||||
Open `http://localhost:5173`. Use the selector to switch between five games:
|
||||
|
||||
- **Sync Arena** — click **Deploy**, then use `WASD`, `Shift`, mouse look, left click, `R`, and weapon keys `1`–`3`.
|
||||
- **Flux Relay** — hold `Space` or the on-screen thruster to pull the shared core toward your team's gate while managing private energy.
|
||||
- **Syncer Royale** — click **Drop In**, then use `WASD`, `Shift`, mouse look, left click, and `R`. Survive 31 server bots, loot automatically, and stay inside the shrinking circle on a streamed 2 km island. Open it directly at `http://localhost:5173/#royale`.
|
||||
- **Bad Movers** — use `WASD`, `Shift`, hold `Space` to grab, `E` to throw, and `F` to close your truck. Real Box3D rigid bodies run in WebAssembly on both the authority and predicted client. Open it directly at `http://localhost:5173/#movers`.
|
||||
- **DEAD AIR** — use `WASD`, mouse look, left click, `E`, `F`, `Q`, and `R` to steal a screaming cursed microwave from five authority wardens. Hidden enemies are omitted from snapshots; only anonymous 8-way, 3-distance-band sound cues cross the wire. Open it directly at `http://localhost:5173/#dead-air`.
|
||||
|
||||
The arena includes pickups, armor, three weapons, headshots, reloads, respawns, a scoreboard, filtered spatial sound, and killcams; its server bots are disabled for player-only office matches. Flux Relay proves the API is not shooter-specific. Royale proves it can drive a much larger generated world. Bad Movers proves a developer can attach a third-party deterministic physics backend while keeping plain serializable state, authority, prediction, reconciliation, and transport generic.
|
||||
The arena includes pickups, armor, three weapons, headshots, reloads, respawns, a scoreboard, filtered spatial sound, and killcams; its server bots are disabled for player-only office matches. Flux Relay proves the API is not shooter-specific. Royale proves it can drive a much larger generated world. Bad Movers proves a developer can attach a third-party deterministic physics backend while keeping plain serializable state, authority, prediction, reconciliation, and transport generic. DEAD AIR proves secure multimodal perception: exact visible entities and deliberately lossy audio-only knowledge share one generic authority boundary without leaking hidden coordinates or identities.
|
||||
|
||||
## Define a game
|
||||
|
||||
|
||||
Reference in New Issue
Block a user