add Box3D-powered Bad Movers game
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This commit is contained in:
Syncer Deploy
2026-08-31 12:32:39 -04:00
parent 147baf6b13
commit 38ac419204
18 changed files with 3320 additions and 10 deletions

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import assert from "node:assert/strict";
import test from "node:test";
import {
FURNITURE,
MOVERS_BOT_IDS,
MOVERS_PHYSICS_BACKEND,
MOVERS_SNAPSHOT_RATE,
MOVERS_TICK_RATE,
moversGame,
} from "../dist/index.js";
function inputPacket(sequence, targetTick, input = {}) {
return {
sequence,
targetTick,
observedTick: Math.max(0, targetTick - 1),
input: {
forward: 0,
strafe: 0,
sprint: false,
grab: false,
throwItem: false,
closeDoors: false,
...input,
},
};
}
test("Bad Movers is a fourth complete game built through defineMultiplayerGame", () => {
assert.equal(moversGame.tickRateHz, MOVERS_TICK_RATE);
assert.equal(moversGame.snapshotRateHz, MOVERS_SNAPSHOT_RATE);
const server = moversGame.createServer();
assert.equal(server.currentState.players.filter((player) => player.bot).length, MOVERS_BOT_IDS.length);
assert.equal(server.currentState.furniture.length, Object.keys(FURNITURE).length);
assert.deepEqual(MOVERS_PHYSICS_BACKEND, {
name: "Box3D",
version: "0.1.0",
bindingVersion: "0.2.0",
runtime: "WebAssembly SIMD",
solver: "single-threaded deterministic",
subSteps: 4,
});
server.addPlayer(1);
server.addPlayer(2);
assert.equal(server.currentState.players.find((player) => player.id === 1).team, "yellow");
assert.equal(server.currentState.players.find((player) => player.id === 2).team, "blue");
});
test("real Box3D gravity advances full 3D furniture transforms", () => {
const server = moversGame.createServer();
const box = server.currentState.furniture.find((item) => item.kind === "mystery-box");
Object.assign(box, {
x: 0,
y: 8,
z: 0,
velocityX: 0,
velocityY: 0,
velocityZ: 0,
});
for (let tick = 0; tick < 12; tick += 1) server.step();
assert.ok(box.y < 7, `expected Box3D gravity to drop the box, got y=${box.y}`);
assert.ok(box.velocityY < 0);
assert.ok(Number.isFinite(box.rotationX + box.rotationY + box.rotationZ + box.rotationW));
});
test("independent Box3D authorities produce the same deterministic match", () => {
const first = moversGame.createServer();
const second = moversGame.createServer();
for (let tick = 0; tick < 600; tick += 1) {
first.step();
second.step();
}
assert.deepEqual(first.currentState, second.currentState);
});
test("only the owning mover receives exact stamina", () => {
const server = moversGame.createServer();
server.addPlayer(1);
server.addPlayer(2);
const yellowView = server.createSnapshot(1, 0).state;
const blueView = server.createSnapshot(2, 0).state;
assert.equal(yellowView.players.find((player) => player.id === 1).stamina, 100);
assert.equal(yellowView.players.find((player) => player.id === 2).stamina, null);
assert.equal(blueView.players.find((player) => player.id === 1).stamina, null);
assert.equal(blueView.players.find((player) => player.id === 2).stamina, 100);
assert.equal("nextEventId" in yellowView, false);
});
test("furniture only scores when a mover closes their own truck doors", () => {
const server = moversGame.createServer();
server.addPlayer(1);
const player = server.currentState.players.find((candidate) => candidate.id === 1);
const urn = server.currentState.furniture.find((item) => item.kind === "urn");
Object.assign(player, { x: -34, z: 0 });
Object.assign(player, { carryingId: urn.id, grabbing: false });
Object.assign(urn, { x: -35, z: 0, damage: 10, carriedBy: player.id });
assert.equal(server.currentState.yellowScore, 0);
assert.equal(server.submitInput(1, inputPacket(1, 1, { closeDoors: true })).accepted, true);
const events = server.step().events;
assert.equal(urn.securedBy, "yellow");
assert.equal(server.currentState.yellowScore, Math.round(FURNITURE.urn.value * 0.9));
assert.ok(events.some((event) => event.type === "doors" && event.team === "yellow"));
assert.ok(events.some((event) => event.type === "secured" && event.itemId === urn.id));
});
test("Bad Movers bots can complete physical deliveries headlessly", () => {
const server = moversGame.createServer();
let secured = 0;
for (let tick = 0; tick < 2_400; tick += 1) {
for (const event of server.step().events) {
if (event.type === "secured") secured += 1;
}
}
assert.ok(secured >= 2, `expected bot deliveries, saw ${secured}`);
assert.ok(server.currentState.yellowScore + server.currentState.blueScore > 0);
assert.ok(server.currentState.furniture.every((item) => Number.isFinite(item.x + item.z + item.damage)));
});
test("Bad Movers input and state round-trip through the generic protocol", () => {
const server = moversGame.createServer();
server.addPlayer(7);
const client = moversGame.createClient();
client.initialize(7, server.createSnapshot(7, 10));
const packet = client.createInput({
forward: 1,
strafe: -0.5,
sprint: true,
grab: true,
throwItem: false,
closeDoors: false,
}, 1);
const decoded = moversGame.protocol.decodeClient(
moversGame.protocol.encodeClient({ kind: "input", packet }),
);
assert.equal(decoded.kind, "input");
assert.deepEqual(decoded.packet, packet);
assert.equal(server.submitInput(7, decoded.packet).accepted, true);
server.step();
client.step();
client.reconcile(server.createSnapshot(7, 20));
assert.ok(client.currentState.players.some((player) => player.id === 7));
});